Development Roadmap for the Venice Project
First of all, Venice is not a final name and is subject to change.
Moving on, here’s a list of things I want to finish before reaching public beta stage (public release):
- A functional Blaze emulator with most needed stuff implemented (including stats and maybe coop)
- Initial implementation of the Extension system allowing you to make gamemode modifications (more info on this will come later on)
- An external application with the following features:
- Keep your client up-to-date
- Allow you to browse a list of active servers
- Allow you to view info on a specific server and join it
- Allow you to browse a list of active servers based on custom filters
- Built-in variables allowing you to modify settings like blue tint, fov, etc.
- Re-enable previously disabled game features (like spectating, etc.)
- Basic support for file modifications
After public release I would like to focus on features like:
- An ingame server browser
- A more extensive Extension system allowing you to create completely new gamemodes
- Web-based stat overview interface
I’ll be posting development updates mainly on Emulator Nexus forums but also on my blog.
As always, there is no ETA so all you can do is stay tuned!
Wo ist der “Donate” Button? Großartig!
Where is the “Donate” Button? Great! Waiting for it!
we are waiting
[…] Venice Unleashed. Here is a list of things that Venice Unleashed will encompass – click here. Click here for more. (Videos are courtesy of […]
[…] Unleashed steckt ist dabei bisher nicht bekannt. Allerdings hat NoFaTe vor einigen Wochen bereits eine Roadmap in seinem Blog gepostet die darüber Aufschluss gibt was er mit dem Tool vor hat. Das Projekt ist […]