Here’s a demonstration of the otherwise hidden spectator mode in Battlefield 3.
I have yet to test player-specific spectating, but when I do I’ll make sure to upload another video.
First of all, Venice is not a final name and is subject to change.
Moving on, here’s a list of things I want to finish before reaching public beta stage (public release):
After public release I would like to focus on features like:
I’ll be posting development updates mainly on Emulator Nexus forums but also on my blog.
As always, there is no ETA so all you can do is stay tuned!
Shoop da whoop!
So, if you’re like me, you hate having to wait for Origin to do its weird cloud syncing every time I want to play Battlefield, or maybe you’re tired of it not launching your game due to some weird error.
Perhaps you simply don’t want to have the memory overhead of Origin running, or maybe you simply hate Origin for whatever reason.
Well, recently I was looking around Origin’s DRM (which is what forces games to require Origin to be running) and I came across some nice findings.
Apparently, every recent Origin game that uses the new DRM system (awc.dll or Activation.dll) has a file in the same folder as its binary named <MAIN_EXECUTABLE_NAME>.par.
Obviously, that .par file is encoded and not humanly readable, so I took a closer look and figured out that that file contained several game information, as well as parameters to let know the DRM if the game requires Origin to be running (therefore .par).
So after a lot of peeking and messing around, I present to you my new website.
If you want to play games without origin simply visit my website, upload your .par file and you’ll get a brand new one with Origin disabled.
Simply place it in your game folder, replacing the old one, and launch your game as you normally would (via Battlelog, by double-clicking the exe, etc.).
Please note that this will make games that require communication with the Origin process (such as SimCity, FIFA 12, etc.) unplayable.
Note: This is in no way a ‘trick’ to play games for free. In order for this to work you need to have a valid license downloaded to your computer for that specific game.
Here’s a list of games that are using the Blaze backend for their networking operations (such as stat management, invites, lobbies, matchmaking, etc.).
Note: This list might be incomplete, since I collected those games by hand.
Also, thanks to NTAuthority and Timse for checking a couple of games for me.
Well, I’ve been wanting to make myself a blog for quite some while now but apparently I never got around with it.
I just wanted a place where I can drop some random thoughts (mostly) about /technology/ related stuff as well as my projects.
Hopefully, I will also be posting little tutorials from time to time for various things (which include – but are not limited to – programming related stuff, design related stuff, etc.) as well as other things I might discover in the way.
The blog is still under ‘development’ so it will be undergoing some changes in the near future.
Welcome, it’s safer here!