Like we mentioned in the ‘Server Hosting in VU’ blog post, some important game features are missing from the vanilla client when running in server mode. During the past two weeks, we have been working on re-implementing some of those features in order to be able to provide you with a fully functional and playable game.

One of the main (and most important) missing features was the complete absence of all capture point logic…

Read more on the Venice Unleashed Blog.

February 20, 2014 Emulator Nexus, Venice Unleashed

Modding is one of the main features of Venice Unleashed, and one of the main things that makes the player experience unique.

We have taken care to provide you with an accessible way to create custom mods, as well as the needed documentation, without having to worry about low-level technicalities of the engine/game.

VU mods will consist of two parts:

  • VeniceEXT (Venice Extension) Mods
  • Rime Mods

In this post, we will go into more detail on the VeniceEXT system.

Read more on the Venice Unleashed Blog.

February 11, 2014 Emulator Nexus, Venice Unleashed

As we have demonstrated before, Venice Unleashed features a custom UI system, which allows us to provide you with additional in-game features (like a main menu, a server browser, custom loading screens, etc.), and also allows modders to give a unique identity to they mods by customizing the in-game UI.

But how does this work you may ask?
Do you need to have advanced ActionScript/Flash skills to develop custom HUD elements for VU?

Read more at the Venice Unleashed Blog!

February 5, 2014 Emulator Nexus, Venice Unleashed