There’s not much to be said, other than the fact that Venice Unleashed now has an Official Blog!
To visit it simply click here.
What you see in this video is the vanilla BF3 client (with our modules loaded of course) functioning as a Dedicated Server, and being joined by another client.
You might notice that as opposed to the normal dedicated server, this one has no log output in its window. That’s because the retail BF3 builds have all debug logging stripped from them.
Finally, not everything is fully functional yet.
Features like RCON are missing, squad management is buggy, and control points don’t actually work.
We are currently in the process of fixing all those issues in order to be able to provide this feature to our players when we enter the Closed Beta stage.
If you wish to see a video of two people connecting to that server, click here.
This is basically a Proof of Concept of a BF3 client connecting to a local dedicated server without any support from a backend (be it Blaze or our custom backend).
This is currently buggy and missing a lot of features, however we know it can be done and we will be looking into it in the near future.