This is basically a Proof of Concept of a BF3 client connecting to a local dedicated server without any support from a backend (be it Blaze or our custom backend).
This is currently buggy and missing a lot of features, however we know it can be done and we will be looking into it in the near future.
First of all, Venice is not a final name and is subject to change.
Moving on, here’s a list of things I want to finish before reaching public beta stage (public release):
After public release I would like to focus on features like:
I’ll be posting development updates mainly on Emulator Nexus forums but also on my blog.
As always, there is no ETA so all you can do is stay tuned!
Shoop da whoop!
Here’s a list of games that are using the Blaze backend for their networking operations (such as stat management, invites, lobbies, matchmaking, etc.).
Note: This list might be incomplete, since I collected those games by hand.
Also, thanks to NTAuthority and Timse for checking a couple of games for me.