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	<title>NoFaTe&#039;s Awesome Blog</title>
	<atom:link href="https://blog.nofate.me/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>https://blog.nofate.me</link>
	<description>a/k/a dump of random stuff</description>
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		<title>Venice Unleashed Status Report &#8211; November 5, 2015</title>
		<link>https://blog.nofate.me/?p=185</link>
		<comments>https://blog.nofate.me/?p=185#comments</comments>
		<pubDate>Thu, 05 Nov 2015 11:56:43 +0000</pubDate>
		<dc:creator><![CDATA[NoFaTe]]></dc:creator>
				<category><![CDATA[Emulator Nexus]]></category>
		<category><![CDATA[Venice Unleashed]]></category>

		<guid isPermaLink="false">http://blog.nofate.me/?p=185</guid>
		<description><![CDATA[Server hosting is an important part of every multiplayer game, and a critical component of Venice Unleashed. Up until recently, hosting a Venice Unleashed server required a Windows 7 / Windows Server 2008 R2 (or newer) host, along with several other third-party dependencies. However, we understand that not everyone can afford a Windows Server license [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Server hosting is an important part of every multiplayer game, and a critical component of Venice Unleashed.</p>
<p>Up until recently, hosting a Venice Unleashed server required a Windows 7 / Windows Server 2008 R2 (<em>or newer</em>) host, along with several other third-party dependencies. However, we understand that not everyone can afford a Windows Server license (<em>and the hardware to run it</em>), and we therefore extended our efforts to make Venice Unleashed Dedicated Servers usable on more platforms&#8230;</p>
<p>Read the full story <strong><a href="http://forums.veniceunleashed.net/viewtopic.php?f=43&amp;p=48279">here</a></strong>.</p>
]]></content:encoded>
			<wfw:commentRss>https://blog.nofate.me/?feed=rss2&#038;p=185</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>The Unleashening!</title>
		<link>https://blog.nofate.me/?p=180</link>
		<comments>https://blog.nofate.me/?p=180#comments</comments>
		<pubDate>Wed, 03 Sep 2014 17:00:16 +0000</pubDate>
		<dc:creator><![CDATA[NoFaTe]]></dc:creator>
				<category><![CDATA[Emulator Nexus]]></category>
		<category><![CDATA[Venice Unleashed]]></category>

		<guid isPermaLink="false">http://blog.nofate.me/?p=180</guid>
		<description><![CDATA[The Unleashening! PS: Yes, we know that&#8217;s not a real word.]]></description>
				<content:encoded><![CDATA[<p><strong><a title="The Unleashening!" href="http://veniceunleashed.net" target="_blank">The Unleashening!</a></strong></p>
<p><span style="font-size: 8px;">PS: Yes, we know that&#8217;s not a real word.</span></p>
]]></content:encoded>
			<wfw:commentRss>https://blog.nofate.me/?feed=rss2&#038;p=180</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Goodbye Steam Link Filter!</title>
		<link>https://blog.nofate.me/?p=176</link>
		<comments>https://blog.nofate.me/?p=176#comments</comments>
		<pubDate>Tue, 22 Jul 2014 11:33:41 +0000</pubDate>
		<dc:creator><![CDATA[NoFaTe]]></dc:creator>
				<category><![CDATA[Randomness]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Reverse Engineering]]></category>

		<guid isPermaLink="false">http://blog.nofate.me/?p=176</guid>
		<description><![CDATA[So, if you are like me, you are probably incredibly annoyed by Steam&#8217;s new feature, the Link Filter. I mean, sure, I can install some browser plugin to &#8216;bypass&#8217; Steam&#8217;s landing page, but I still have to wait for like 5 seconds for Steam to perform it&#8217;s own checks. That&#8217;s why I decided to make [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>So, if you are like me, you are probably incredibly annoyed by Steam&#8217;s new feature, the Link Filter.</p>
<p>I mean, sure, I can install some browser plugin to &#8216;bypass&#8217; Steam&#8217;s landing page, but I still have to wait for like 5 seconds for Steam to perform it&#8217;s own checks.<br />
That&#8217;s why I decided to make a tool to completely disable link filtering, and make Steam work in the way it used to.</p>
<p>So <strong><a href="https://github.com/OrfeasZ/SteamLinkFilterDisabler/releases" target="_blank">here it is</a></strong> folks!</p>
<p>This little tool will patch Steam (in-memory) in order to disable the link filter (this also means that you have to run it every time you run Steam).<br />
It&#8217;s pretty easy to use. Simply launch it, read through the disclaimer, and let it patch Steam.<br />
It shouldn&#8217;t take more than 10 seconds.</p>
<p>This should be completely safe (banning-wise), however until someone from Valve can confirm it, use at your own risk.</p>
<p>Full <strong><a href="https://github.com/OrfeasZ/SteamLinkFilterDisabler" target="_blank">source code</a></strong> and <strong><a href="https://github.com/OrfeasZ/SteamLinkFilterDisabler/blob/master/README.md" target="_blank">documentation</a></strong>  is included for the curious folk (or if you don&#8217;t trust binary releases)!</p>
<p>Any feedback is greatly appreciated.</p>
]]></content:encoded>
			<wfw:commentRss>https://blog.nofate.me/?feed=rss2&#038;p=176</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>VU &#8211; The Spectator Feature</title>
		<link>https://blog.nofate.me/?p=172</link>
		<comments>https://blog.nofate.me/?p=172#comments</comments>
		<pubDate>Fri, 23 May 2014 21:49:53 +0000</pubDate>
		<dc:creator><![CDATA[NoFaTe]]></dc:creator>
				<category><![CDATA[Emulator Nexus]]></category>
		<category><![CDATA[Venice Unleashed]]></category>

		<guid isPermaLink="false">http://blog.nofate.me/?p=172</guid>
		<description><![CDATA[One of the main features of Venice Unleashed is the re-introduction of the Spectator feature to the game. As previously demonstrated, DICE seems to have originally planned to include spectator in the game, but apparently the feature was never finished and therefore never featured in the final version of the game. Our goal is to [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>One of the main features of Venice Unleashed is the re-introduction of the Spectator feature to the game.</p>
<p>As previously demonstrated, DICE seems to have originally planned to include spectator in the game, but apparently the feature was never finished and therefore never featured in the final version of the game.</p>
<p>Our goal is to enable our users to take advantage of that feature, and also extend it to provide you with a fully functional Spectator mode for Battlefield 3.</p>
<p>Read more on the <strong><a href="http://blog.veniceunleashed.net/index.php?id=11" target="_blank">Venice Unleashed Blog</a></strong>.</p>
]]></content:encoded>
			<wfw:commentRss>https://blog.nofate.me/?feed=rss2&#038;p=172</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>VU &#8211; Modding in Venice Unleashed &#8211; Part 2</title>
		<link>https://blog.nofate.me/?p=166</link>
		<comments>https://blog.nofate.me/?p=166#comments</comments>
		<pubDate>Thu, 10 Apr 2014 15:35:58 +0000</pubDate>
		<dc:creator><![CDATA[NoFaTe]]></dc:creator>
				<category><![CDATA[Emulator Nexus]]></category>
		<category><![CDATA[Venice Unleashed]]></category>

		<guid isPermaLink="false">http://blog.nofate.me/?p=166</guid>
		<description><![CDATA[In the previous Modding in VU post, we talked about the VeniceEXT extension system, and how it will empower modders and content-creators with the ability to create awesome and unique modifications for Battlefield 3. But VeniceEXT isn&#8217;t the only tool we will be providing to our community for modifying and tailoring the gaming experience to their [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>In the previous <a href="http://blog.veniceunleashed.net/index.php?id=6" target="_blank">Modding in VU post</a>, we talked about the VeniceEXT extension system, and how it will empower modders and content-creators with the ability to create awesome and unique modifications for Battlefield 3.</p>
<p>But VeniceEXT isn&#8217;t the only tool we will be providing to our community for modifying and tailoring the gaming experience to their needs.</p>
<p>In this blog post we will talk about Rime (previously known as IceEditor), and how with it (in conjunction with VeniceEXT), modders and content-creators will be able to give the game a whole new aura, with limitless new possibilities.</p>
<p>Read more on the <strong><a href="http://blog.veniceunleashed.net/index.php?id=10" target="_blank">Venice Unleashed Blog</a></strong>.</p>
]]></content:encoded>
			<wfw:commentRss>https://blog.nofate.me/?feed=rss2&#038;p=166</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>VU &#8211; Venice Unleashed goes Official!</title>
		<link>https://blog.nofate.me/?p=163</link>
		<comments>https://blog.nofate.me/?p=163#comments</comments>
		<pubDate>Tue, 01 Apr 2014 12:50:50 +0000</pubDate>
		<dc:creator><![CDATA[NoFaTe]]></dc:creator>
				<category><![CDATA[DICE]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Emulator Nexus]]></category>
		<category><![CDATA[Venice Unleashed]]></category>

		<guid isPermaLink="false">http://blog.nofate.me/?p=163</guid>
		<description><![CDATA[Some of you may have thought that Venice Unleashed is dead, since it has been a while since we last posted a progress report. However, we are glad to inform you that this is not the case. During the past month, we have worked tirelessly to make Venice Unleashed better and more complete than ever, [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Some of you may have thought that Venice Unleashed is dead, since it has been a while since we last posted a progress report. However, we are glad to inform you that this is not the case.</p>
<p>During the past month, we have worked tirelessly to make Venice Unleashed better and more complete than ever, and today we have some great and exciting news for you, that will help define the future of this project!</p>
<p>Read more on the <strong><a href="http://blog.veniceunleashed.net/index.php?id=10" target="_blank">Venice Unleashed Blog</a></strong>.</p>
]]></content:encoded>
			<wfw:commentRss>https://blog.nofate.me/?feed=rss2&#038;p=163</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>VU &#8211; Progress Report &#8211; RCON</title>
		<link>https://blog.nofate.me/?p=160</link>
		<comments>https://blog.nofate.me/?p=160#comments</comments>
		<pubDate>Sat, 01 Mar 2014 15:26:47 +0000</pubDate>
		<dc:creator><![CDATA[NoFaTe]]></dc:creator>
				<category><![CDATA[Emulator Nexus]]></category>
		<category><![CDATA[Venice Unleashed]]></category>

		<guid isPermaLink="false">http://blog.nofate.me/?p=160</guid>
		<description><![CDATA[For the past week we have been working on the final missing feature of the client-dedi, RCON. For those of you who don&#8217;t what RCON is, it is a protocol that allows you to remotely manage your server, using third party tools like ProCon. RCON is extremely handy, as it allows you to perform several [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>For the past week we have been working on the final missing feature of the client-dedi, RCON.</p>
<p>For those of you who don&#8217;t what RCON is, it is a protocol that allows you to remotely manage your server, using third party tools like ProCon.</p>
<p>RCON is extremely handy, as it allows you to perform several server-side actions, like changing the active map, managing (kicking/banning) players, and modifying various other parameters of the dedicated server.</p>
<p>Read more on the <a href="http://blog.veniceunleashed.net/index.php?id=9" target="_blank"><strong>Venice Unleashed Blog</strong></a>.</p>
]]></content:encoded>
			<wfw:commentRss>https://blog.nofate.me/?feed=rss2&#038;p=160</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>VU &#8211; Progress Report &#8211; Capture Points &amp; Teams</title>
		<link>https://blog.nofate.me/?p=157</link>
		<comments>https://blog.nofate.me/?p=157#comments</comments>
		<pubDate>Thu, 20 Feb 2014 04:08:39 +0000</pubDate>
		<dc:creator><![CDATA[NoFaTe]]></dc:creator>
				<category><![CDATA[Emulator Nexus]]></category>
		<category><![CDATA[Venice Unleashed]]></category>

		<guid isPermaLink="false">http://blog.nofate.me/?p=157</guid>
		<description><![CDATA[Like we mentioned in the &#8216;Server Hosting in VU&#8217; blog post, some important game features are missing from the vanilla client when running in server mode. During the past two weeks, we have been working on re-implementing some of those features in order to be able to provide you with a fully functional and playable [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Like we mentioned in the &#8216;Server Hosting in VU&#8217; blog post, some important game features are missing from the vanilla client when running in server mode. During the past two weeks, we have been working on re-implementing some of those features in order to be able to provide you with a fully functional and playable game.</p>
<p>One of the main (and most important) missing features was the complete absence of all capture point logic&#8230;</p>
<p>Read more on the <a href="http://blog.veniceunleashed.net/index.php?id=8" target="_blank"><strong>Venice Unleashed Blog</strong></a>.</p>
]]></content:encoded>
			<wfw:commentRss>https://blog.nofate.me/?feed=rss2&#038;p=157</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>VU &#8211; Modding in Venice Unleashed &#8211; Part 1</title>
		<link>https://blog.nofate.me/?p=153</link>
		<comments>https://blog.nofate.me/?p=153#comments</comments>
		<pubDate>Tue, 11 Feb 2014 16:41:07 +0000</pubDate>
		<dc:creator><![CDATA[NoFaTe]]></dc:creator>
				<category><![CDATA[Emulator Nexus]]></category>
		<category><![CDATA[Venice Unleashed]]></category>

		<guid isPermaLink="false">http://blog.nofate.me/?p=153</guid>
		<description><![CDATA[Modding is one of the main features of Venice Unleashed, and one of the main things that makes the player experience unique. We have taken care to provide you with an accessible way to create custom mods, as well as the needed documentation, without having to worry about low-level technicalities of the engine/game. VU mods [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Modding is one of the main features of Venice Unleashed, and one of the main things that makes the player experience unique.</p>
<p>We have taken care to provide you with an accessible way to create custom mods, as well as the needed documentation, without having to worry about low-level technicalities of the engine/game.</p>
<p>VU mods will consist of two parts:</p>
<ul>
<li>VeniceEXT (Venice Extension) Mods</li>
<li>Rime Mods</li>
</ul>
<p>In this post, we will go into more detail on the VeniceEXT system.</p>
<p>Read more on the <strong><a href="http://blog.veniceunleashed.net/index.php?id=6" target="_blank">Venice Unleashed Blog</a></strong>.</p>
]]></content:encoded>
			<wfw:commentRss>https://blog.nofate.me/?feed=rss2&#038;p=153</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>VU &#8211; The Custom UI System</title>
		<link>https://blog.nofate.me/?p=150</link>
		<comments>https://blog.nofate.me/?p=150#comments</comments>
		<pubDate>Wed, 05 Feb 2014 12:48:41 +0000</pubDate>
		<dc:creator><![CDATA[NoFaTe]]></dc:creator>
				<category><![CDATA[Emulator Nexus]]></category>
		<category><![CDATA[Venice Unleashed]]></category>

		<guid isPermaLink="false">http://blog.nofate.me/?p=150</guid>
		<description><![CDATA[As we have demonstrated before, Venice Unleashed features a custom UI system, which allows us to provide you with additional in-game features (like a main menu, a server browser, custom loading screens, etc.), and also allows modders to give a unique identity to they mods by customizing the in-game UI. But how does this work [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>As we have demonstrated before, Venice Unleashed features a custom UI system, which allows us to provide you with additional in-game features (like a main menu, a server browser, custom loading screens, etc.), and also allows modders to give a unique identity to they mods by customizing the in-game UI.</p>
<p>But how does this work you may ask?<br />
Do you need to have advanced ActionScript/Flash skills to develop custom HUD elements for VU?</p>
<p>Read more at the <strong><a href="http://blog.veniceunleashed.net/index.php?id=5" target="_blank">Venice Unleashed Blog</a></strong>!</p>
]]></content:encoded>
			<wfw:commentRss>https://blog.nofate.me/?feed=rss2&#038;p=150</wfw:commentRss>
		<slash:comments>1</slash:comments>
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