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	<title>NoFaTe&#039;s Awesome Blog &#187; DICE</title>
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		<title>VU &#8211; Venice Unleashed goes Official!</title>
		<link>https://blog.nofate.me/?p=163</link>
		<comments>https://blog.nofate.me/?p=163#comments</comments>
		<pubDate>Tue, 01 Apr 2014 12:50:50 +0000</pubDate>
		<dc:creator><![CDATA[NoFaTe]]></dc:creator>
				<category><![CDATA[DICE]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Emulator Nexus]]></category>
		<category><![CDATA[Venice Unleashed]]></category>

		<guid isPermaLink="false">http://blog.nofate.me/?p=163</guid>
		<description><![CDATA[Some of you may have thought that Venice Unleashed is dead, since it has been a while since we last posted a progress report. However, we are glad to inform you that this is not the case. During the past month, we have worked tirelessly to make Venice Unleashed better and more complete than ever, [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Some of you may have thought that Venice Unleashed is dead, since it has been a while since we last posted a progress report. However, we are glad to inform you that this is not the case.</p>
<p>During the past month, we have worked tirelessly to make Venice Unleashed better and more complete than ever, and today we have some great and exciting news for you, that will help define the future of this project!</p>
<p>Read more on the <strong><a href="http://blog.veniceunleashed.net/index.php?id=10" target="_blank">Venice Unleashed Blog</a></strong>.</p>
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		<title>Battlefield 4 &#8211; DICE&#8217;s &#8216;interest&#8217; in eSports</title>
		<link>https://blog.nofate.me/?p=93</link>
		<comments>https://blog.nofate.me/?p=93#comments</comments>
		<pubDate>Fri, 19 Apr 2013 16:58:10 +0000</pubDate>
		<dc:creator><![CDATA[NoFaTe]]></dc:creator>
				<category><![CDATA[DICE]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Emulator Nexus]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Venice Unleashed]]></category>

		<guid isPermaLink="false">http://blog.nofate.me/?p=93</guid>
		<description><![CDATA[So apparently DICE is very interested in eSports support for the upcoming Battlefield 4 game. However, what they&#8217;ve forgotten to mention is that Battlefield 3 has an eSports feature dubbed &#8220;Matches&#8221; (eSports is the internal name). Now, you may say that the &#8220;Matches&#8221; feature is just for organizing multiplayer games at a given time with [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>So apparently DICE is very interested in <strong>eSports</strong> support for the upcoming <strong>Battlefield 4</strong> game.</p>
<p>However, what they&#8217;ve forgotten to mention is that <strong>Battlefield 3</strong> has an <strong>eSports</strong> feature dubbed &#8220;<strong>Matches</strong>&#8221; (<em>eSports is the internal name</em>).</p>
<p>Now, you may say that the &#8220;<strong>Matches</strong>&#8221; feature is just for organizing multiplayer games at a given time with specific options/settings.</p>
<p>Well, I say that there&#8217;s more to it than meets the eye.</p>
<p>The <strong>eSports</strong> system has full support for specifying specific rosters for both teams, has other variable settings (<em>like equipment limitations</em>) and has full spectation support.</p>
<p>To be a bit more specific, when it comes to hosting a &#8220;match&#8221;, there are two types of players that are allowed to join (<em>since the game becomes private</em>):</p>
<ul>
<li>Rosters (Competitive team players), and</li>
<li>Spectators</li>
</ul>
<p>I should also note that these spectators are not exactly like the regular spectators I mentioned in a <a href="http://blog.nofate.me/?p=60">previous post</a>.</p>
<p>They&#8217;re being handled specifically by the <strong>eSports</strong> system.</p>
<p>Now, I don&#8217;t want to make any promises, but the full featured <strong>eSports</strong> system <em>might</em> be included in the project code-named <strong>Venice</strong> at a later time.</p>
<p>So yeah, that&#8217;s about it for now.</p>
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